KS2, Place Value
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Here's another 'why didn't I think of that' moment - a stunning place-value and calculation activity (well, we think it's fairly stunning). I had nearly forgotten about it until we started looking through some old work files in the garage.
This makes a great partner starter activity.
A number of you have asked for a refinement to our ever-popular random number generator, the
Here's a useful set of 42 cards featuring different decimals between 0.02 and 1.81. Sized to suit the
The Gattegno (or Place Value) Chart is a simple tool to help children appreciate the patterns in our counting structure. For example, the identical pattern evident when counting in 1’s, 10’s, 100’s, 1000’s... or greater
If you are playing a mathematical game, or looking to create numbers for calculation problems, the original
Here's another versatile (and often overlooked) resource. Squashy Boxes enable children to quickly generate 'random' numbers. They are a simple but effective tool for practising a range of rapid recall and mental calculation strategies.
This idea started life as a way to get children to generate 'random' 2 Digit numbers. We had used dice, we had used Digit Cards, but I wanted something different.
This is a Place Value game for two children. It offers children an opportunity to use and apply their knowledge of the number system within a 'game' environment.